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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 18:36:00 -
[1]
So, a graphical change...
Er...
No, I'd rather the actual balance issues were changed. Like the issue with POS guns being inside the shield..
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 18:54:00 -
[2]
Incorrect, that's a first-order approximation.
There are teams of people responsible for design, for coding, for testing, for QA, for art and for production, like any games company. Sure, you can't have artists coding... but in this case, you're asking for a graphical/code change just for art reasons which dosn't BEGIN to affect the all-discipline change which is required.
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 19:32:00 -
[3]
Evelgrivion, the first post has zero in terms of balance changes.
Further, clone vats are for STATIONS and MOTHERSHIPS. 40+ billion investments, NOT the 1 million investment of a POS.
"The idea goes beyond an artistic change"
No, it does not. There are zero statistics or suggestions for balance changes which can adequately be discussed beyond your proposal to trivilise clone jumping destinations.
"even at an artistic level this will dramatically enhance EVE Online's stylistic value"
No, it's a *huge* waste of time for coders and artists, time they could be using to fix the fundermental balance issues with POS. POS setup is nothing to do with those, and is really a complete timewasting sideline (If you want a 3d grid layout, you could do that with a far simpler modification to the existing system).
"style" has to come behind a working system, and POS are horribly broken.
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 19:41:00 -
[4]
Yes, using the time in which those artists and coders could of been doing something else actually useful
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 20:01:00 -
[5]
"if individual subsystems are targettable"
Okay, then let's have the full proposal for that!
Thing is, I don't see how this ties into your graphical idea whatsoever.
"There are plenty of ways to think of off the top of my head...."
For clone vats, that's up-front investment. That you need to pay down 30+ bil for limited access...
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 20:18:00 -
[6]
Edited by: Maya Rkell on 09/09/2006 20:18:40 Did I say designer? No, I did not. Although you WOULD need a designer to plan the module sizes, that's minor.
No, mostly coder and artist time. Time they could, say, be revising the UI.
It's a GRAPHICAL change you're asking for, after all. That needs ARTISTS to make up the revised modules and add docking points, etc.
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 21:59:00 -
[7]
Originally by: Kruugore I've learned by now that it's wise to ignore Maya. Just a 'Ideas Forum, Negativity Troll'
As soon as you see the name, just assume it says 'you suck' and move on lol.
Yes, because you can't refute the arguments and are thus stuck saying "OMG ignore the person who's pointed out the flaws in what I'm saying". Right. So, this idea is evidently critically flawed when this happens.
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 22:18:00 -
[8]
If there are changes, it needs to be done as part of a fundermental revision of POS operations, graphical changes which do not fix the gameplay issues and would thus need further revision in future are a waste of the devs time.
"implemented through this system"
No, because you're talking pure hypotheticals. If you want to discuss solid possibilities and numbers with the implications addressed, I'll comment on them.
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 23:52:00 -
[9]
Originally by: Das Forscher evels solution DOES affect the gameplay, because that pos would have one central hangar that you can upgrade, and not 5-6 corp hangar arrays you have to fly to ect., also this could include solbing lots of the stuff that makes a pos annoing
So needing a re-write of the entire locking 1 at-a-time locking code for them. Ugh, you make it sound even more attractive.. (it's a lag/duping issue and would need a lot of code to do otherwise..nasty)
//Maya |
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